Wednesday, April 14, 2010


ok , so here is the terrain blockout I did , is already in the dropbox, I,m still concern about how the nodes will be set , if node 2 is visible from node 1 that means that will be doing 2 nodes for this quarter.

3 comments:

  1. I don't think Asa is expecting the whole scene to look finished, only node 1. So if you were looking only at node 1 it look finished

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  2. We need to design it in a way so that each node by itself is outstanding. We should try to come up with ways of blocking each node off in case we fall behind. That may mean we should apply some changes to the blockout to facilitate this. I'll do some thinking while at work, if you have ideas, bring them to class!

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  3. What if we narrowed down the canyon a bit so that the zone isn't in a circle? This would give us some good options for blocking off nodes. I.E.- The stern of a ship is on the cliff pathway which blocks the progression/exploration, or a rope ladder is broken and so on. This would limit how much of the rest of the world is visually available to the player and at the same time accomplish what we would like to do. Unless there was a reason you guys chose that specific shape of the canyon that I'm unaware of. Thoughts? Anyone?

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