Sunday, July 4, 2010

Screengrabs

Our End of Qrtr Screengrabs are in the dropbox folder now. If you have notes, ideas, suggestions, etc. copy those screens and feel free to write notes on your copies!

Get brainstorming!

Node 2, NEED A CONCEPT FOR NODE 2 STILL! OMGBBQ

Happy Independence day and have a good rest of the week!

Thursday, June 17, 2010

Good Job!

Great Job team getting to this point! This isn't the end, and we have alot of more work to do!

Assignments:
  • REST
  • PLAY GAMES
  • REST
  • HAVE FUN
  • DRINK YOUR FAVORITE ALCHOHIC BEVERAGES
  • EAT PIZZA
  • REST
Oh, and if you have spare time, make sure you wirte down ideas on props that can make the space seem interesting, Think vertical!

Primarily, Think Second Node. Come up with some Ideas for the second node so that we can pitch it!

Thanks everyone.

Monday, June 14, 2010

Rocks!!!


Big rocks in dropbox along with a third norlmal tile for the rocks.

Saturday, June 12, 2010

Two normal tile textures and a new diffuse tile that has a more simple detail so it wont mess with the bump , everything is on the dropbox, as for the rocks Im redoing the normals right now.

Friday, June 11, 2010

Unwrapped lift ready for animation


Here is the unwrapped lift ready to animate troy. I left the right side of the UV for the panning rope texture. Files are in the dropbox in your personal folder

Friday, June 4, 2010

Assignments

Unfortunately I didn't get as much time to reveiw the notes and what not today with Lisa as I had hoped. I could start assigning people stuff right now, but I think it would be counterproductive since the list of things may be changing slightly. We will reveiw this stuff tommorow during the meeting (2:30pm) but if you absolutely need stuff to work on right now, start improving on the props you have already done. Polish what you have done and then bring it to the next level.

Amoon, we will more than likely be needing to make smaller static meshes for the the cliffs in order to give it a rocky feel again (The tiling material i added make it all look too smooth), so be looking into that and come prepared to work on those.

Thanks guys and gals, and Congrats to the Team! We are presenting our project AT SONY!

Good job people who worked hard! And for the people who haven't, well, its obvious.

Wednesday, June 2, 2010

The level

There are screens in the folder ->Prototyping ->Finsihed Assets -> Troy ->Renders.

By no means a finsihed render.

Some of the textures will seem a lot darker or different because lighting has to be re-built.

Also, the market place is being done right now by lisa, so the props you see thrown about are just to help her get started.

The greens in teh mountains are too much in these images, so I went through and erased most of them to be more subtle, and more yellow, instead of that super duper amazing green.

Feel free to leave comments/suggestions.